AI Insights · Timothy · July 2021
Top 5 Dynamic Games on Android in El Salvador - Q2 2021
Discover the performance trends of the top 5 dynamic games on the Android platform in El Salvador for the second quarter of 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 dynamic games on the Android platform in El Salvador showcased intriguing performance trends. Data from Sensor Tower highlights the weekly downloads, revenue, and active user metrics for these popular games.
Roblox by Roblox Corporation saw a varied performance in Q2 2021. Weekly revenue fluctuated, peaking at around $2.8K at the end of March and then experiencing a low of approximately $1.5K in early June, before climbing back to roughly $2.2K by the end of the quarter. Weekly downloads also showed variability, starting at 6K and reaching a high of about 7.1K in mid-June. The game maintained strong weekly active users, starting at 147K and growing to nearly 165K by the end of June.
Lords Mobile: Last Rise of Qin from IGG.COM exhibited a stable revenue trend, with weekly revenue ranging from approximately $900 to $1.5K. The game’s weekly downloads showed a significant increase, starting at 1.2K and reaching up to 4.9K by the end of June. Weekly active users also followed an upward trend, beginning at nearly 4.8K and rising to about 9K.
Gardenscapes by Playrix experienced a relatively steady revenue stream, averaging around $1K per week. The game’s weekly downloads varied, starting at 2.6K and dipping to a low of around 800 in early May, before recovering to about 1.1K in late June. Weekly active users showed a slight decline from around 36K at the start of the quarter to about 30K by the end.
EA SPORTS FC™ Mobile Soccer from Electronic Arts demonstrated consistent revenue, with weekly earnings fluctuating between $800 and $1.5K. The game’s weekly downloads saw growth, starting at 1.5K and peaking at about 2.5K in early May. Weekly active users showed some variation, starting at nearly 18K and ending at around 15K by late June.
Pokémon GO by Niantic, Inc. had a diverse performance. Weekly revenue ranged from roughly $600 to $1.6K, with notable peaks and troughs. Weekly downloads varied between approximately 900 and 1.2K, while weekly active users remained relatively stable, starting at 71K and ending at about 71K by the end of the quarter.
For more insights and detailed data on these top-performing games, visit Sensor Tower.